The only gaming I've done in the past couple weeks has been in quick, short bursts for the most part, as that's all I've ever really had time for lately. After getting the big move done, I turned my attention to the Nintendo ShortCuts short film contest that I had hoped to enter, which consumed a great deal of my spare (and not-so-spare) time , but before even finishing it I found in the rules that I couldn't even enter (I live in Canada, eh), which was pretty deflating, as I thought I had a great idea. I still hope to finish it and post it on YouTube, and of course here, just for kicks, but the motivation isn't really there right now, y'know? Anyways, when I wasn't doing all that, and spending time with my family of course, I got little game time in here & there.
Sure, the Halo 3 beta got quite a few run-throughs, of course, and ActRaiser got released for VC, so I played a wee bit of that, but it was mostly handheld gaming for me, with Final Fantasy 1 for GBA satisfying each gaming craving I had for the most part, which was fine. Then, right at a good part in FF1 mind you (just got the airship, and was able to class change, finally!), this little game quietly comes out for DS. A little game called Planet Puzzle League, to be exact. My DS has pretty much been with me wherever I go ever since.
Now regardless of what you know this game as, if you know it at all, you must know how addicting, frantic, fun, and deep this game is. This is of course very true for the DS version as well, but everything has been cranked to 11 with the addition of touch screen control here. You've never had speed or control like this before. Sure, if you're a hardcore purist the option to control everything via the d-pad and buttons is there, but there really is no going back once you've played w/touch controls. Now, if you are new to the world of Panel de Pon, you are no doubt wondering what it is exactly that I am talking about moving around here! This is not a 'clear the falling blocks' puzzle game, a-la-tetris, this is more of a 'clear the rising blocks' puzzle game.
The blocks rise from the bottom (it slowly rises up, but you can touch a panel to make it rise a row at a time), and you use the stylus to drag them left or right, to make 3 or more of them link together, vertical or horizontal, and thus clear a line. This is the basic premise, and taken only at that level its an enjoyable little puzzler on its own, but then there's the chaining. As soon as you link the 3 or more blocks, they are highlighted for a second as they are cleared one at a time, left to right or top to bottom, and you can continue to shuffle blocks around while they are, so that pieces on top of them or to the sides fall down to connect to other like-colored blocks, thus creating a combo that you can continue for as long as you have the available pieces on the board (you can't move the rows up in the middle of a chain combo). These combos are not only immensely satisfying to pull off, but in multiplayer games the more you can chain together, the more garbage you send over to dump on top of your opponent. This is really where the meat of the game lies. But more about the multiplayer in a minute, as there are many features to mention about this robust little package.
That's right baby, the world! Via Nintendo's WiFi Connection you can now battle online, in addition to local wireless multiplayer (single or multi-cart). While online, if you exchange friend codes with another player, you can then have voice chat during your battles. But don't worry, finding a random match has always been pretty quick and easy as far as I've played. The only downside here is the lack of any tangible stat tracking or leaderboards for bragging rights over the internets (the game hasn't even shown up on nintendowifi.com's gaming hub yet). There is the strange-but-I-like-it Birthday Battle that, from what I can tell so far, does rank you, however it ranks you only in comparison to all other players who share your birthday (me: Oct. 23), and the rankings are reset after a few days. Weird, but like I said, I think its great.
A good way to do that is through Daily Play, the Brain Age/Wii Sports Fitness style inclusion that gives you three short challenges that you can do only once each day, and are awarded a score for each day, much in the same Brain Training-like tradition. This kind of feature has been finding its way into more and more of the Nintendo-made games I'
Another thing to note, this game joins the growing ranks of DS games played book-style, ala-Brain Age. I love this choice (the option is there to switch it to the more standard DS presentation, but book-style is the default), it fits this game perfectly, and I hope that more and more developers include this option in games where gameplay would allow for it (ie; don't need to use the buttons). Personally I think it just feels more comfortable to hold the DS like that, for certain games. I think Ninja Gaiden will really set an example there when its finally released. Bottom line on Planet Puzzle League: Unless you absolutely hate puzzle games, get this game. It has something for just about everybody, is a truly polished title, and if you happen to be a puzzle game fan, this is a no-brainer. See you all online.
- Kimo
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