Sunday, December 16, 2007
CDN Retailer Selling Rock Band...for $500.00 a pop!!!
Most Ridiculous Wii Peripheral Yet?

- Kimo
Tis the season for some rare posting...
So, I just wanted to bang out this little bumper here, 'cause I got a couple 'news items' to post tonight, and wanted to break the ice from my month long silence with this rambling little post. And with that, I'm off to post said items. See ya.
-Kimo
Friday, November 9, 2007
Yeah, EB Sucks In Canada Too.
My brother and I were both intent on picking up Guitar Hero III on launch day, both of us being hooked on GH2 previously. He was getting the 360 stand-alone title (no need for another guitar), while I was gonna pick up the Wii guitar bundle pack, so that we could either rock upstairs in the living room with the whole family (where the Wii is), or in our classic gaming ’dungeon’ downstairs (where the 360 resides), also (and more importantly), we wouldn’t have to wait for our own turn anymore! Go play your own damn copy! That was the plan.
We got there early, ‘cause I thought there would be a line up (Moki, my bro, didn’t think there would be, oh so naïve…), but there wasn’t. At first. Soon there was a line-up 35-strong, probably closer to 40 , 45, maybe more, with Moki and I at the front. Cool. I can’t recall the last time I was first in line for something this anticipated. Man I was happy we came early. The place opened up (3 minutes late, btw) and I bounced on in past the stacks of boxed GH3 bundles straight to the counter, all excited and smiling like a goofball, and I ask him if today’s the day the new Hannah Montana game comes out on DS. Hey says “huh?”, and I tell him “nah, never mind, I’m just trying to be funny, I’m just kidding. I want the Wii Guitar Hero III bundle please”, to which he quickly asks me (without missing one goddamned beat), “Got a Pre-Order?” I tell him No, he says “then we’re all sold out.” Just like that.
The frickin' place just opened, I’m the first goddamned person in the store, to buy a game that’s released that very day, and he tells me that the boxes and boxes of GHIII littering the store all around me are sold-out. What a motherlovin’ joke. I was just about speechless. “Really? Are you frickin’ serious about this? All of them?”, that was all I could say, “yep, you should have pre-ordered it.” Well, my brother got his stand-alone copy, and I got back in line, after first leaving the store in angry disbelief, and picked up Zack & Wiki (God I’m happy I did, as it is so many flavours of awesome), and we went home, with me cursing EB all the way.
Seriously, that’s just nuts, to not stock any extra copies of a game with that much drawing power, for all your walk-up traffic. WTF? I am well aware of EB’s general evil-ness, it is well documented all over the web (as well as by the aforementioned PA), but this was the first time I personally have been stung by them this bad, and its ridiculous. I could fill another couple posts with choice words for EB and what I think about this situation, but I would think its obvious how stupid decisions like this are, and only further cements their business’ reputation in gamers’ eyes as greedy, corporate, asshats that don’t give a damn about their customer base one bit. So you see Gabe, these glorified pawn shops are just as ridiculous here in Canada as they are down south, and no, its not just you.
- Kimo
Thursday, November 8, 2007
Ask and Ye Shall receive....
I like the “video-gamey” feel of the Japanese version, how about you?
-Kimo
Explaining this Blog's Review Scoring System
Now I prefer a non-graded, non-rating type of review system. A well written review should speak for itself, and a simple number, or grade, can never encompass or convey the entirety of a review, if it’s thought-provoking, well written, or otherwise enlightening in some way. Far too many people gloss over the entire review, to get straight to its “score”, and base everything off that one number, or grade, or number of stars, or whatever. I also feel that many online don’t really understand the real reasons why a game gets the score that it does get, the rationale behind it, that is, and overreact when they see a game they were looking forward to get a 7 on some site, thinking that’s a bad score. Weren’t you happy when you got 70% on your Math test in school? Its well over passing, what makes it a bad score? Well, according to the internets anything less than 80% is a fail, apparently. Sure, I could blame certain sites, as others have, but its still a pretty widespread problem in the video game review industry (online, anyways) to throw around 80 & 90%’s pretty damn commonly.
So I’ve avoided them completely up until now. In an effort to enhance the visibility of my little blog here, and try to help even out crazy scores, I’ll be submitting my reviews to various review-gathering websites out there. The thing is, you’ve gotta have a Ratings system that they can use in their rankings of a game’s overall score. It makes sense, how else could they compile an average, right? It’s the whole point of those sites. I used the common 10-point scale, 10 being the highest, 1 the lowest, which is easily converted to % points if need be. What follows is an outline for how games will earn the score they’re given, which will be awarded at the end of each review. There will be a link to this post in each review as well.
Yet Another Site of Mine’s Game Scoring Guide
10: Much like how 100% on an essay does not imply perfection in the sense that it couldn’t have possibly been written any better, a game receiving a 10 is not necessarily perfect per-se, but is as close to it as possible in video gaming. A revolutionary title, that changes the way we play, or even how we look at video games. You will likely never see a game receive this score on this site, as its not a score to be tossed around lightly, but know that it is theoretically possible.
9 : An absolutely incredible gaming experience from beginning to end. The reason you started playing video games in the first place. Only incredibly teeny-tiny, nit-picking, minor, yet still noticeable, issues (slight slowdown or frame rate drops here or there, a camera system that occasionally suffers in rare situations, not a very original story, little stuff like that) prevent these titles from getting a 10, but only just barely. Should be considered “practically getting a 10”, that’s how good a game getting a 9 would be. Absolute ‘must-buy’ games, that any gamer should play, regardless of genre or preference. A score for Game of the Year candidates.
8: See the criteria for a 9, but with a just few more noticeable issues that can pull you out of the game from time to time, yet they don’t necessarily ruin an otherwise excellent gaming experience. Games that score an 8 should still be considered fantastic, top-tier games worthy of your time, that are largely worth overlooking whatever their problems may be. Perhaps it’s a simply glorious experience that’s over far too quickly with little replay value, or the multi-player aspect doesn’t work as well as the single player, or the camera system screws up a little more than rarely, but not enough to be broken and unplayable, merely just occasionally inconvenient, requiring a little work to get around. Issues like those. Games scoring an 8 would still absolutely be considered ‘must-buy” across the board, with possibly a few exceptions here and there that would depend more heavily on genre preference. Still a very high score, and a truly great video game.
7: Well produced, solidly crafted, and fun to play, but lacking a whole lot more beyond that. These games are like sequels that don’t ruin the experience, but don’t expand it either, they merely offer an extension of something that’s already proven to work, with a few new features or additions more akin to refinement. Still to be considered a high score for any game to receive, and should not be taken lightly by any means, but not the kind of game to set the industry, or even a particular genre, on fire with its ideas, concepts, or gameplay. A solid, well-made game that is definitely deserving of your time, but could use just a bit more polish in spots to take it from ‘really good“ to “great“.
6: A definite above-average game, that is still playable and fun, but may require you to look past a few more issues to find that enjoyment. Still good games, titles that score a 6 don’t look to offer new experiences to gamers, but rather rehash previous proven experiences in new packaging, or if they do attempt to offer something new, possibly one or two areas feel rather underdeveloped and hold it back. It may also be so genre-specific, or niche-marketed, that widespread must-buy enthusiasm may only apply to a select few, which could also apply to some games scoring 7‘s as well. These are still fun, good games, but often what you see is what you get, and not much else.
5: These games aren’t really trying, but just barely make a passing grade, due to graphical prowess that impresses in spite of lacklustre game play, inspired ideas lurking beneath an overall un-inspired design, or completely re-hashing or porting something already proven adequately enough, with little-to-no additions or enhancements at all, and sometimes even losing features along the way. If you’re bored with your current collection, or between big-releases and looking for something new, and find one of these in the bargain bin for cheap, give it shot and you’ll most likely enjoy it a wee bit, possibly an afternoon or three, but quickly forget about it . A rental, and that’s about it, unless it’s a series you follow, or are a fan of, and need everything that’s released in its franchise.
4: Definitely below-average. These games take proven ideas and genres and mangle them, offering uninspired, derivative gameplay that often feels more like work than having fun playing a game. These games feel like they needed a few more weeks in development or testing, and often have bugs that hamper gameplay and fun. Think most licensed shovel ware. There may be some fun to be had, but not much, and its usually quite shallow. Possibly a rental, and usually never any more than that.
3: These games may look good in spots, they may even feature big-name characters or franchises, or come from high-profile publishers, but are not any fun to play. These are the games with broken controls, that frustrate the hell out of you because you’re doing what you’re supposed to, but its not translating on the screen. A rushed, or very badly produced/poorly thought-out game is what you’ll find on the receiving end of this score. A game to avoid if you don’t want to throw your controller across the room in a fit of rage.
2: Absolute digital garbage, not worth any gamers time. The games that make you simply wonder why it was ever shipped. Any redeeming qualities these games may have is easily overshadowed by problem after problem, that render the final product, if not un-playable, completely un-enjoyable. Avoid at all costs if you enjoy video games. These games make Miyamoto cry.
1: Worst of the worst. Take a game that receives a 2, strip away whatever redeeming qualities it did have, leaving only an unplayable mess in its place, and you have the lowest of the low. Do not buy, even if you see it at a yard sale for a quarter, save it for a phone call.
0: A “Video Game” in name only, with no characteristics of actual ‘video gaming’ to be found. I hope to never have to ‘award’ this score to any game I play, it would shake my faith in the industry.
All games are scored against others in their genre, and consideration is of course given to which system they are published for, whenever applicable. Any score, other than 10 obviously, may have a .5 added onto it, as some games walk a fine line between a 7 and an 8, for example. I think its all rather obvious, and it’s really the internet standard system these days. But here it is, officially, so enjoy, and always feel free to comment.
-Kimo
Wednesday, November 7, 2007
Nintendo Wii (or Wü?) Wannabe Zapper Light Gun Review
What you can‘t see in these pictures, is that the time it takes for the trigger to move all the way back to its starting position, and back to finally press the B trigger is woefully inadequate for quality gaming, but I still thought I could make it work, so I gave it another go. I tried playing by keeping my finger pressed on the trigger, and not letting it recoil all the way, so I could keep the mechanism relatively close to the trigger at all times, resulting in, hopefully, quicker shots. While this did kinda work to some small extent, it is not in any way preferable to playing sans-gun, as you never quite keep your finger in that small ‘sweet spot’ the trigger needs to fire off successive rounds, and kinda makes playing it, you know, not fun. This gun was making my finger cramp up already, and I’d only been playing for about 10 minutes or less.
Saturday, November 3, 2007
Should Someone Tell Nintendo That Super Mario Galaxy Drops on Nov. 12th??
Well I for one certainly think so, but that’s just how Nintendo rolls these days, now keen on the ultra-low-key approach. There seems to be some kind of over-confidence at Nintendo of America that all of their games will sell millions on the merits of word-of-mouth alone. That they don’t even have to show them. They missed the hype-boat for Metroid Prime 3 by a mile, and tried to make up for it with a “Month of Metroid”, but as much as I and other like-minded gamers appreciated that, what about those folks who’s Wii’s aren’t online, it was useless in getting the message to them, or even to people who don’t have a Wii, to which MP3 could’ve been a system seller? They got this ridiculous commercial to try and win them over with. I say ridiculous because I don’t think that an IP like Metroid is properly marketed with the ‘Blue Ocean’ philosophy that works for the rest of the Wii ads. Metroid is not the game to try and rope in new gamers with. I mean, for example, those people shown playing the game in the commercial would likely quit playing after 15-30 minutes upon realising the time investment ahead of them, and the intense gameplay involved in playing it. And to most gamers, that commercial wasn’t going to be the deal maker that made you want it. Quite the opposite could happen I’d think, as it may give the appearance that the game has been watered down to accommodate a wider audience (which isn’t the case, btw). In other words; this commercial did not fit the game being advertised, at all, in my opinion. Especially when you compare it against these other examples in the franchises’ history. This is the same company?
This is the same company that gave us this truly classic Mario ad, or this one for Super Mario 64, which properly hyped the revolution that it was in gaming? The same company that helped produce an entire movie just to hype and advertise Super Mario Bros.3? And they’re gonna stay mum on Super Mario frickin’ Galaxy, a game that looks like the Mario game to beat all Mario games? Not even a ‘Month of Mario’ or Mario Channel like Metroid had? I don’t get it. You’re leading the industry right now, why not make a little noise, stick your chest out and start pounding on it, yelling “look how awesome I am, look what I can do, this is why I‘m here to stay”, or whatever, instead of keeping things practically secret? Don’t you want people to know about these amazing games you’re making?
Let’s look at some of Microsoft’s recent marketing. Yes, the ad campaign for Halo 3 was overblown, but you’ve gotta admit that those series of ads were epic, and likely even generated interest from folks that don‘t know Master Chief from Laura Croft, but knew that it looked fun/interesting/important in someway. Whether or not you’re totally sick of this series of ads, you can’t deny how great they are/were in scope, and how much confidence in their product MS showed with them. I also totally love the new 360 commercials that are currently running, the one with Nothin’ But a Good Time playing over it. I like a lot of things about it, but I mention it here because you’ll notice that one of the games featured in the ad is Mass Effect, which isn’t released until Nov. 20th, but has been being advertised in this commercial for a while now. Its already being showcased as one of the games to be playing on your 360 before you ever see the first real ad for it. Subtle, but smart.
Sony too, has been improving with their ads, which used to be nearly incomprehensible at times, or downright creepy. Heavenly Sword was sufficiently hyped by its ad, I think, which was alright. I really enjoy this ad for Ratchet & Clank: Future too, and think Nintendo should be taking notes for its eventual Galaxy commercial from this one, as I feel its fantastic and one of my new favourite gaming commercials ever. Quite well done. But the best from Sony has got to be this recent PS3 ad. Wow. That’s one sleek video game commercial there! While there’s a lot to like about this one as well, the aspect worth pointing out as it pertains to this topic is thus: PS Home, while delayed until sometime in 2008, is largely showcased in this commercial. Again, that’s just smart, its getting the word out way ahead of time and claiming a bit of mindshare in a cluttered environment. More people are potentially aware of PlayStaton Home, which, again, is due next year, than are potentially aware of Super Mario Galaxy, out in nine days!! Cuh-razy.
My only other concern regarding Galaxy’s marketing, aside from the apparent complete lack of it, is that it will follow in Metroid’s footsteps, and be presented in the same style. Look, I like the “Wii Would Like to Play” ads, and Ninty’s new direction as a whole. I really do, it was a breath of fresh air, and who am I to argue anyways, its obviously working well for them. I like knowing that hearing that cool Kodo music means a Wii commercial is coming. I’m not attacking their style or new image here. No, I’m just saying that not all Wii games released should follow the same marketing style, as Metroid proved that it just doesn’t gel with everything. And me-thinks that Galaxy would be better suited to another style of marketing as well, more like the Japanese commercials, that keep the focus on the game, not who’s playing it or how they’re playing it, but why you want to play it. But I won’t hold my breath waiting for that, I’m pretty sure that whenever the ad is released it will follow suit with the rest of Nintendo’s Wii ads.
I guess we’ll see if that works, or if I’m wrong and they do a totally Mario-worthy commercial for it, whenever they finally DO release it upon the masses, which has gotta be pretty soon. But then again, another worthy Wii title, Battalion Wars II, is still MIA on the airwaves, but already in stores, so who knows. Nintendo, why don’t you want everybody to know about all these great games? Its very confusing….
- Kimo
Thursday, November 1, 2007
50,000 Views?? Wow!!!
However, there is something I’d like to say about this particular video & song though, since this is a perfect opportunity to do so, and that is that this is not as fanboy-ish as it may appear to be, or that you may be led to believe by reading through the numerous comments (btw, there are just over 440 comments for this video). No, rather it was my critique of where I saw the video gaming industry going heading into this generation, not what I wished or hoped necessarily, but just what I think would play out. I intentionally didn’t say anything really disparaging or hateful about the other companies if you really listen to the lyrics, which I tried really hard to rhyme with or mimic the original lyrics as close as possible. So, this is what I‘m gonna do, I’ll break the song down completely for you, these are the lyrics for the song (with the original lyrics in parentheses underneath):
*** Please keep in mind that this was written around Aug or Sept 2006 ***
Sony’s got a toy with a big price, prayin’ their machines’ gonna be the big gun some day.
(Buddy you’re a boy make a big noise, playin’ in the street gonna be a big man some day)
But they’ll have egg on their face, they’ll cry in disgrace, if Blu-Ray ends up losing this new Beta race.
(You got mud on your face, you big disgrace, kickin your can all over the place)
Translation: PS3 cost over $600 ($700+ here in Canada) when it came out. For a video game machine. For, technically speaking, an electronic toy. And of course they hoped it would be the #1 machine. But they would look pretty bad if it failed due to Blu-Ray not catching on as widely as they had hoped, like what happened to them with Betamax in the 80’s. No bashing, no ridiculous comments, just a thought of what could happen to them this generation, ‘cause they seemed to be going after a different market altogether that Nintendo, or even Microsoft, was. Read: they shouldn’t underestimate Nintendo this generation, or be so confident that people will spend whatever on anything PlayStation, as has been the case thus far in the past, because the Blu-Ray drive in the PS3 initially drives the price too high for the average gamer, and that will look like a poor decision should Blu-Ray fail. Whew! That’s what those two lines meant, not “OMG. PS3’s too $$$. Sony Sux”, or anything like that. Next, Xbox 360:
Microsoft’s the young man, rich man, they got into the game and took the world online to play.
(Buddy you’re a young man, hard man, shoutin in the street gonna take on the world some day)
They drew first blood in this race, can they keep up the pace? I hope they don’t mind ending up 2nd place.
(You got blood on yo face, you big disgrace, wavin your banner all over the place)
Translation: MS is the young man, that is, the newest player of the 3 in the home console arena, the rich man because, well, I shouldn’t have to tell you, and once they got into gaming they showed people how to take console gaming online the right way, with LIVE, and continued that great implementation (actually improving it) with 360. They came out first, by a whole year, of the three, but would they keep selling as many consoles as they were once these other two machines came out? They were the leader by a mile at the start of this generation, but there was a danger they may lose their chart-topping position once the affordable Wii, and powerful PS3 were released. These two lines I don’t believe need much “this isn’t a fan boy rant” explanation, as they are actually relatively pro-Microsoft in a way. Now, the Nintendo verse:
Nintendo is the old man, wise man, and their big surprise was to change the whole way we play.
(Buddy youre an old man, poor man, pleadin with your eyes gonna make you some peace some day)
They’ll put a smile on your face, through innovation and grace, this system could put them back into 1st place.
(You got mud on your face, you big disgrace, somebody better put you back in your place)
Translation: Nintendo is over 100 years old, hence the old man, wise man line, and of course they surprised everybody when they unveiled the Wii Remote at E3. They touted the machine as a ‘revolution’ (~_^) in gaming, and every picture of someone interacting with the remote showed a big goofy smile on their face (this is especially evident in all of Nintendo’s promotional materials for Wii). The Remote was definitely innovative, and it looked like many movements in some games required a certain grace to pull off, that could only be done with such a controller (again, this is what most pre-launch videos and materials highlighted). And after their slow sink to the bottom of the industry (for home consoles that is, starting with N64, leading to the disappointment of GameCube), this super-hyped, so-called-revolutionary ‘’new-gen” machine could be just the thing to catapult them to the top spot once again. That’s what those two lines meant.
Of course, between each verse there was the ‘Wii Will Rock You” chorus’, which really refers to the gaming industry, and the other companies, in general. It will “Rock You” in the sense that it will be a huge wake-up call to the industry that graphics and power are not the be-all end-all in videogames, but rather its the content and gameplay. And that you can expand the market too, bringing in more gamers who feel “rocked” by how playing on Wii ‘feels’, compared to more traditional games. That pretty much sums that up I guess.
So, the whole song was based on what had been shown prior to launch, the gaming climate at the time, and what I thought would happen at the start of this generation. Again, not what I wanted or hoped to happen like in a fan boy-ish type of way, just pure speculation. I’ll say this though: I’m a video game fan boy, that is, I’m a fan of gaming in general, not individual profit-based corporations. I play everything from Wii to 360 to Dreamcast to PS2 to DS to whatever, all the way back to Atari 2600, you name it, I have that system (except for Neo*Geo, or, yet, a PS3), and play it, and love it, ‘case I’m a gamer, dammit.
Yeah, this song was a funny idea, and I still stand by it as a parody, but I don’t like the unnecessary fan boy connotations & branding that comes with it. I was trying to think of a way to make a video that praises PS3, or even 360, just to make it all even, but I thought why bother really? The only person who’s gonna call me a Nintendo Fanboy is either a Sony or Microsoft Fanboy, so really, who am I trying to please by doing that? Exactly, it pointless, so I just say enjoy it if you dig it, go find a Pro-Sony or MS video if you don’t, but please listen closely to the lyrics before slinging accusations around. I don’t mean just me personally, I mean the whole internet. There’s an almost tourette’s-syndrome-like thing online that causes people to brand others blind fan boys if they simply claim to ‘like’ something. It’s really quite silly.
Well, that’s all the time I’m gonna spend typing about that, I feel I’ve explained myself rather thoroughly there, and well, you can think whatever you like. The funny thing about everything though? It’s almost like I wrote a prophecy or something (OK, I’ll calm down), because nearly everything that I said could happen, did, in a way. Weird, man. I did have an idea a couple months back for a follow-up to this video, a sequel if you will, done with the other half of the song, “We Are The Champions” (with ‘We’ changed to ‘Wii’, of course), and even wrote half of it out (I’d definitely say it was much, much funnier than this one too), but I nixed it. Only a pure Nintendo Fanboy would make a video like that. ;P
-Kimo
Tuesday, October 30, 2007
‘Tis the season to empty my wallet.
And hey, that’s just a couple games for Wii, never mind all the other great games coming for 360 and DS (and the Wii) between now and the years end, I don’t know where I could possibly find the time to play all the games that look good to me, rental or purchase, there’s just not enough gaming hours in the day for all the quality that’s coming our way. This could only be worse if owned a PS3 too, as Eye of Judgement looks like a ton of fun, Ratchet & Clank Future would so rock my socks off, and I just know I‘d never put down Everyday Shooter if I had it. Haze looks frickin’ awesome too. This is truly a great time to be a gamer, as there’s something for just about everyone out there, but you know what? It’s a rather crappy time to be a hardcore gamer, as there’s just too much coming in such a short amount of time, it’s a real sensory, and financial, overload. It’s a funny thing to complain about - “there’s just too many good games out right now” - I certainly never thought I’d say it, but it’s true.
I was really looking forward to playing Army of Two this year, as it looks like a total blast, but now it’s early ‘08 for that one. I was also disappointed to read that Super Smash Bros. had been delayed until next year at first, then it dawned on me that I’d actually have more time to enjoy other worthy games before they finally came around, and I realised that it was really for the best. First time I’ve ever been glad about delays. Same thing for another Wii game, Forever Blue, which was originally supposed to drop on the same day as Battalion Wars 2 if I remember correctly (another game I’m trying to find some extra cash for, and if I do, will have to find lots of extra time for), but has now been thankfully delayed until February. That game is all about sitting back taking your time, relaxing and enjoying the underwater scenery, sense of exploration & discovery, apparently. And it looks interesting, like something that a gamer could unwind with, especially considering you can swim around with someone else over wifi (although I seriously hope that Nintendo wises up and releases a headset of some kind for voice chat by then). And as much as I’d really like to play it, and could see myself getting into it a bit and actually relaxing with it, if I did have it, would I be playing it or Mass Effect? Probably Mass Effect, but only if I wasn’t playing Mario Galaxy, or Ninja Gaiden DS, or Bwii, or CoD4, or Geometry Wars Galaxies, or Assassin’s Creed, or Contra 4, or The Simpsons, or maybe even still GH3 or Zak & Wiki, or….. I’m sure you can see my point here. There’s just too much good gaming to be had for any one gamer out there this year. It’s literally too much of a good thing.
I know that there’s usually time in the early months of the new year to catch up on everything you missed over the holidays, or just get better acquainted with what you did pick up or receive, but there’s so much coming out that there still may not be enough time in the day for gamers out there to play everything they want to. This is made even more evident when you look at how many high profile games are coming out in the first half of 2008. Even if you just look at only the so-called ‘casual’ system, Wii: There’s of course the aforementioned juggernaught Super Smash Bros., the equally-likely-to-be-huge Wii Fit w/balance board (which my Mom told me I have to get, go figure; I‘ll even be competing w/my Mom for console time…), and of course online Mario Kart, as just 3 examples for Wii alone that will be asking me to play them early next year (plus, as mentioned earlier, Forever Blue). That would do me in even if all I played was Wii, but then when you factor in all the 360 & DS games that I’ll also likely be coveting during that time period as well (don‘t even get me started….), I could go mad I tells ya. I’ll have to pick and choose this amazing game instead of that amazing game, every time I go game shopping. If my wife thinks I spend way too long at EB when we’re at the mall now, just what’s she gonna say over the next few months? And for the first time I’m actually kinda glad I don’t have a PS3 yet, as I’m sure MGS4 would command every single idle minute I had. There’s just not enough time
Oh well, there’s certainly worse things one could be complaining about, but I just wish these companies could stretch out these AAA titles a little bit over the year, my bank account and free time can’t keep up as it is. You know, Dickens really said it best as far as it pertains to diehard gamers this year; “It was the Best of times, it was the Worst of times”.
-Kimo
Sunday, October 28, 2007
System Check…..Online Status: OK…..GO!
-Kimo
Wednesday, August 22, 2007
Review: Pac-Man Championship Edition (Xbox 360)- Buy This Game!

Best. Pac-Man. Ever. Yes, I know its pretty darn clichéd to declare things the Best_____Ever these days, but this is simply how I feel about Pac-Man Championship Edition; this game is Pac-Man, perfected. Now let me tell you, I love Pac-Man. When I was a kid, I dumped untold amounts of quarters into that game, and its brethren Ms. Pac-Man, Pac-Man Jr., Super Pac-Man, the hacks, all of 'em. Yes, as a kid I had the Pac-Man Fever. But the thing is this, much like pneumonia or bronchitis, once you get 'the Fever', you never really lose it.
I've sought out and played countless renditions of Pac-Man over the years; I had the red-LCD table-top 'Arcade Machine'; the Atari 2600 & 7800 versions (btw: Pac-Man on 2600 = Worst.Pac-Man.Ever., but I still played the hell outta it, it was Pac-Man!); the superior (but not arcade perfect) NES version; the GameBoy version (but unfortunately not the GBC version, which apparently had an awesome 2-player mode); the GBA Pac-Man Collection (still not arcade perfect, even with the power of GBA!); Namco Museums for each generation of hardware; the Plug & Play versions; the good spin-offs and semi-sequels (Ms. Pac Man, Pac & Pal, Super Pac-Man, etc.); the bad spin-offs and semi-sequels (Pac-Mania, Pac-Land, Pac-Man Arrangement (ugh), etc.); internet flash-based Pac-Man games; the good ol' arcade hacks back in the day (speed-up, slow down, special effects, etc.); and the countless stream of Pac-Clones over the years, both good and bad. Yep, I think I've played them all. I even have MAME running on my cell phone for the sole purpose of running Pac-Man & Ms. Pac-Man on the go, anytime, anywhere (I think I've paid into the Pac-Empire enough to not feel guilty about these emulations). I really do dig Pac-Man, see, and this is why I'm so over the moon for Namco-Bandai's latest Pac-Man effort, as they've taken the game I love and truly updated it and improved upon it in each and every way.
Unveiled at the Pac-Man World Championships in New York City (kinda like SMB 3 was in The Wizard, as the finalists had to compete for the final prize on this new, unknown game, as opposed to the one they knew & played so well to get there), and the first designed by the series' creator Toru Iwatani (who retired from game design with this amazing game) since he created the original, the game was made available exclusively through Xbox Live Arcade. That might be the titles' only downside really, its current exclusivity, as I would love to see this released as an actual arcade machine, or to be able to play it anywhere on Nintendo DS, whenever the urge hits. But, that may still happen down the road, for now though, let me tell you why if you only download one game off XBLA, it should be this one (although if for some reason you hate all things Pac-Man, get Geometry Wars, as it too rocks).
The game now plays in a widescreen presentation, unlike the vertical presentations of prior versions. Instead of level after level of essentially the same damn screen with only the speed and patterns of the ghosts and the types of fruit changing, you now get one timed level, the screen split into two halves, with the ghost house in the middle of the two. You still try to escape the clutches of the ghosts (still Inky, Bliky, Pinky, and Clyde) while chomping pellets to clear the screen, but there's a new twist here; once you clear one half, a piece of fruit (or item like a Galaxian Ship, Cake, Key, etc.) appears on the other half, next to the ghost house. Eating this fruit (or whatever) causes the half you just cleared to re-populate with pellets, and alters that half of the stage into a different maze altogether.You repeat this process over and over, while the pace quickens with each cleared maze, until you either run out of lives, or time expires, and the lone goal is the same lone goal of its arcade ancestors: getting an unbeatable high score by clearing wave after wave of pellets, and chomping ghosts. That brings up another twist on the classic formula: chomping ghosts. You still eat them when they turn blue after eating a power-pellet, but now you can chain these together into a high scoring combo if you can eat another power-pellet before the 'attack phase' time runs out. The point value for the blue ghosts grows and grows from 200 to 3200 (where it maxes-out) with each successive ghost you eat in a combo, and you'll keep getting 3200 points for each ghost you can keep squeezing into that combo. Here's a little video I put on YouTube of one of my scores, to give you an idea of the play-mechanics at work here.
Pac-Man has always been about Zen-like concentration, whatever method you approach it with, whether it be running one of the various patterns for each level (personally, for me, the only way to 'finish' or even attempt to 'finish' the original game), or Billy Mitchell-style where you just react to the situation from second to second, the game was designed to always keeps you on your toes (and to keep making you die, & dump in more quarters). This aspect of the game is still ever-present in Pac-Man CE, in fact its been turned up to 11. The game now has a truly frantic pace (which does build gradually), as both the ghosts and Pac-Man himself gain more and more speed as the mazes get cleared. You can also gain a little teeny-tiny speed boost by turning early around corners (Pac-Man emits sparks when doing this), which adds even a little more depth to clearing mazes as well. Extra lives are a lot easier to get, but as an extra emphasis on not dying, the point value of each pellet munched now goes up after a certain amount are cleared, starting at 10 points each, and maxing out at 50 points each. You'll obviously get a much higher score crunching 50 pts per pellet than 10, so while you'll most likely have enough lives to finish the level, the less you die the better your score's gonna be. This point raising is also true of the fruits, as the score for each fruit or item increases the further you progress.
All of this gives you multiple ways to play, as there are different strategies you can employ to get that super high score you're after. You can concentrate just on chaining ghosts together into huge combos, or on clearing as many pellets as possible without dying, thus gaining 50 pts. each pellet, or just focusing on getting the ever-increasing-in-value fruits or items (which in the later stages give you tons of points). Or of course you can try to do all 3 at once, trying to find that delicate balance between them all that will put your score in a place of prominence on the worldwide online leaderboards. At the end of your run, you're given a total breakdown of exactly how and when you scored each and every point, so you can study where you went wrong, or see when you picked up a ton of points, and how (ghosts, fruit, or pellets). Very, very cool feature. There's 6 different modes for your selection: Challenge Mode 1 & 2, Extra Mode 1, 2, & 3, and of course, Championship Mode. The main differences between them are their layouts and themes, with some having much less power pellets than others and some having really tight boards for you to clear, or some starting at top speed, or having the entire stage in darkness except for the area around you and the ghosts, and their length (Challenge Mode 1, Extra Mode 3, and Championship Mode all have 5 minute timers, the rest, 10 mins.). As it is basically the same game across all modes, you'll likely find yourself sticking to your favorite one and trying to master it, playing the other modes for variety and practice. For me, and likely most of you too I'm sure, that mode is Championship Mode, the 'main' variation in the package. But they're all good. Think of it like the old 2600 days (if you were playing back then), where you could 'change' the game into other modes (extra difficulty, more ships, enemies, etc..), but it was essentially the same game each time, and you mostly just played the main game anyways.
Namco has tried many times over the years to re-invent Pac-Man, to varying levels of success. I feel that the only true sequel to Pac-Man previously has been Ms. Pac-Man (which was, honestly, more fun to play, and a better game), and that wasn't even made by Namco, but the American distributor of the game, Midway (after purchasing the rights to a hack of Pac-Man called Crazy Otto, then sprucing it up with a bow), after they grew impatient for Namco's official sequel to the then-worldwide phenomenon. That game, Super Pac-Man, did come, and while a great game in its own right, it just didn't quite feel the same. There were no pellets for one thing, as you ate pieces of fruit instead. It wasn't the same. They tried to make Pac-Man cool and 3D-ish with the isometric PacMania, which retained the style of mazes and the pellets, and even added jumping (!), but that game just wasn't much fun to play at all. The abomination that was Pac-Man Arrangement was really the closest they ever came to it prior to CE, as they really tried to stick to the look of Pac-Man, and really tried to implement new things (speed dashes, new, weird ghosts, warps, dynamic and colorful stages, etc.), but it all just worked out to be an utter mess.
No, this time they absolutely nailed it, and surpassed it, as this surely stands as the definitive version of Pac-Man. This isn't the same game you (or your father,..God I'm getting old...) remember, but there's more than enough of that game's spirit and style here to make it a worthy successor to the throne. The looks, updated and made retro-future cool with the bright neon look and widescreen presentation, the gameplay, which is the same, but somehow better (and I don't know how they did it, but this game controls like a dream with the 360's analogue stick. Really!), the sounds, which retain their nostalgia from earlier games, even the new music (yes, music) for the game strangely fits too. As I said above, the only thing I could ask for is for this to be released on more systems, as I crave a Nintendo DS version of this game like you wouldn't believe (Namco Museum DS is among my most anticipated titles coming for any system, as it contains arcade perfect Pac-Man (with proper screen-ratio too, with the DS in 'book-style'), and Pac-Man Vs.! Oh Joy!), and I think that this game would find a much, much larger audience on that and other systems. But hey, I ain't got nothin' to complain about here, I just want to sing this titles praises to all gamers, and I encourage you all to at least download this and give it a try. But be warned, as you too may come down with 'the Fever', of which there is no cure.
- Kimo
Tuesday, August 21, 2007
The WCLC Pac-Man Scratch & Win Lottery Ticket
Saw this at 7-11 last night, and just had to buy it. Sure, it's not nearly as cool as that other Pac-Man Scratch & Win from Texas, where you could win an actual Pac-Man cocktail cabinet (drool....), but hey, there's still a $25,000 grand prize! The rules are pretty simple, scratch off each row and hope to find 5 Pac-Man's in a row w/o any ghosts, and win the corresponding prize at the end of that row. If, along the way, you happen across some fruit you nab the 'fruit bonus' for getting them, $20 instantly for a cherry symbol, and $50 for a strawberry symbol. There's also the obligatory "Bonus" spot that appears on every Western Canadian Lottery Ticket, which fools you into thinking you've actually got another chance to win something here. It's shaped like Pac-Man's head. All in all I feel that while the graphics are very nice, and control is a breeze, the overall fun factor and replayability were pretty much non-existent :P
Anyways, pretty cool lottery ticket all together, I guess, but a bit disheartening at the same time to see Namco pimp Pac-Man so easily and so half-assed lately. I mean, a lottery ticket is a pretty unlikely place to find the Pac, but oh well, 'll probably buy a few more of these the next few weeks, I'm sure. I'm such a sucker for this kind of stuff. Scroll down to see how I did on this particular ticket (I'll give you a hint: not good), and to see what it looks like fully un-covered.....
VC Crystal Ball smashed, New Ball in the Mail...
But, I now look to re-affirm my blogging commitment to this site, starting with the previously mentioned re-design coming very soon, coinciding with, or possibly even preceded by, a few reviews that have been a long time coming (like Pac-Man CE, Quickspot, Picross DS, Mario Strikers Charged, and others), and some interesting (hopefully) features/essays I've been mulling over. You may see one or two posts before then, but not much. See you soon.
- Kimo
Sunday, July 29, 2007
Virtual Console Crystal Ball 07/30/07
Ugh! What a week, no time for anything. This is just about the only thing I even get to do online anymore, when I can even make time for it that is (missed it a couple weeks back). Oh well, its fun though, so I'll keep at it, now lets see what happened last week. We got Devil's Crush for TG-16, Shining Force for Genesis, and Kirby's Dream Course for SNES. So, technically I only got 1 outta three right (sure, I got all three systems right, but big deal), but I cannot make any sense of why Sega released the second game in the Shining series (that being Shining Force), instead of the first game in the series (that being Shining in the Darkness, which I predicted last week). Its inexplicable to me, and I don't get it, so I'm just gonna go and give it to me. Seriously. Would you ever think that a part 2 of anything would come out before a part 1 of something (without 'part 1' actually being a prequel or something)? Of course not, so I'm gonna give it to me, and just say that I called the series debuting on the VC, apparently, and that's just the way I'm gonna see it this week ;) So, with that in mind, the updated stats now read 11 outta 15, or 73%. Gotta try to get it bumped up, and I'm confident I will, as I think I'm gonna have another 3 for 3 week here:
TurboGrafx-16
Drop Off - G-Mode
NES
Donkey Kong Jr. Math - Nintendo
SNES
Super Turrican - Factor 5
I feel making these three picks this week are like shooting ducks in a barrel, as both Super Turrican and DK JR. Math have been 'mentioned' as being released for July in Nintendo Power magazine (which isn't always a credible source mind you, but you can't deny it is the only kind of official word on VC releases in any way straight from the big N themselves, and this is the last Monday of July, so....), and Drop Off has been confirmed by Hudson as this weeks TG16 release, so these picks are really no-brainers, though I did have one or two others in mind to predict, I feel I just have no choice but to put these 3 up there. Seriously though, if Super Turrican isn't released this week, I'm gonna stop predicting it, this is its third appearance on this list already!! I really want to play it already too!!! Loved that game back in the day. As for DKJR Math, well, Nintendo is doing everything it can to un-demonize gaming in the media, expanding the market, blue ocean, yada yada, and this would be just one more talking point for them, I guess, but I really doubt many gamers will ever download it though.
That's all folks! Just another short update, still searching for more free time. Sure, Super Parer Mario and PacMan CE have been consuming much of my free time that I could be spending writing, but that not likely to change until I finish SPM, or PacMan CE gets less addicting (which I'm sure ain't gonna happen), so back to SPM for a bit! See ya!
-Kimo
Sunday, July 22, 2007
Virtual Console Crystal Ball 07/22/07
TurboGrafx-16
Devil's Crush - Compile
Super Nintendo
Super Turrican - Factor 5
Sega Genesis
Shining in the Darkness - SEGA (Sonic! Software Planning)
There you have it, this weeks predictions, very short and to the point this week, but like I said, time is short. But have no fear, this site will soon be seeing updates out the yin-yang, Pac-Man Championship (Xbox 360) & QuickSpot (Nintendo DS) reviews will be posted within one or two days, and of course there's that E3 stuff I still wanna write about, plus if I can, there's this feature I've been dying to write, so yeah, there's a ton of content (finally) coming soon. Not to mention the impending site re-design (its coming). Stay tuned, and we'll see tomorrow morning if we can improve this 9 out of 12 (75%) track record this crystal ball's got goin' on here. See ya soon.
- Kimo
Friday, July 6, 2007
Virtual Console Crystal Ball 07/09/07
TurboGrafx-16
Air Zonk - Red Entertainment
Sega Genesis
Shining in the Darkness - SEGA
NES
Mach Rider - Nintendo
This week's releases come just a couple days before E3 kicks off, and barring any unforeseen huge surprises (Mega Man, for example), or Nintendo finally unloading some of their big guns they have in waiting (Metroid/Super Metroid, Super Mario RPG, PilotWings, etc..), I think these 3 are noteworthy of an E3-week release for different reasons.
I feel Air Zonk is noteworthy in the fact that this character represents the last attempt NEC made in the console market, as he was their mascot for the ill-fated Turbo-Duo. That, and it's already been confirmed for Monday. The other 3 are pretty good bullet-points for the VC in more direct ways I feel.
Shining in the Darkness is the first in the Shining series, which has a large following among RPG fans (not FF-large, but still well known), and will likely be downloaded in pretty high numbers when it releases. This can be seen as a pretty high-profile release I would think, and one geared towards the core gamer, the type who crave more RPG's for VC. For all the talk of expanding the market and casual gaming this and that, Nintendo knows to dance with the one that brought them, and will always try to appeal to the 'hardcore' as well. This would be one more example for them @ E3 to cite that they are doing that (along w/MP3, Mario Galaxy, Smash Bros., Zelda PH, all coming on the horizon, and likely to be focused on @ E3).
Mach Rider fits the bill in the fact that, if it follows the Australian and European releases, it will be a VC release that is improved over the original. Not Xbox Live Arcade-like improved, unfortunately, but still, improved nonetheless, as they have added the ability to save your custom designed tracks, something you could not do in the original NES release (a NES launch game, btw). Another good E3 VC talking point for Nintendo I would say. That, and its already released in other regions (Eur and Aus), and I've been expecting it for weeks now.
OK, so I rambled on anyways, I always do. See you soon with E3 reactions & opinion.
- Kimo
Monday, July 2, 2007
Virtual Console Crystal Ball 07/02/07
TurboGrafx-16
Dragon Spirit - Namco
Sega Genesis
Ecco the Dolphin: The Tides of Time - Sega
NES
Super Mario Bros. 2 - Nintendo
Three big titles to predict, but I think its gonna be a big update this week. Its a long weekend in the States too, no? That leads me to believe that Nintendo is gonna let loose with some of the big name titles they have in reserve, waiting to be released, and aside from the Mario RPG/Paper Mario games and the Metroid/Super Metroid games, Nintendo's biggest title they have to release would be Super Mario Bros. 2, the cut-and-paste warping of Doki Doki Panic that was re-imagined into 'Mario Madness'.
I think the two RPG's would likely be released together, and with a N64 game just last week we're not gonna see Paper Mario anytime soon, so both of those were out to me. The Metroid games I think we'll see closer to Metroid Prime 3 being released, when we're in the middle of all the Metroid-hype, that seems like the perfect time to release those two. And I firmly believe that we will get an NES game this week, after the SNES & N64 treats last week, so the only NES title that really fills the blockbuster-bill for Nintendo is SMB2, I think. Plus, it was recently mentioned in Nintendo Power, which may be a tip of their hand a bit. Although, PilotWings would be a perfect fit, and I almost picked that, as what better game to release for July 4th weekend than a game in which you can fly over the 'entire' good ol' USA? But like I said, I think it'll be NES, not SNES this week. I would love to be wrong though.
The Turbo game is already known about, but is a big game in the fact it is from Namco, and I believe it is the 2nd game from them on the system (behind Splatterhouse), and Namco is a big name, so sure, that's a big game too. As far as Ecco goes though, this one was tough to finally choose on, as I was also thinking about Shining in the Darkness (recently ESRB-rated) or Vectorman, which has been ready to be released for, like, ever, and both are 'big' games, in that their both great games. But in the end, I chose Ecco because he is a well-known Sega name-character (Ecco 1 was on VC from day one!), and the only well-known Sega character they have ready to be released (if Sonic 3 had been ESRB-rated too, I'd have picked that for sure). I have a hunch this was a real long shot, but I feel 100% that there will be a Genesis game this week too (if not it'll be 2 NES games), like I said this one makes the most sense to me, big-name-game wise.
Last week was a surprise for SNES, as the other two were locks, to me at least, and were met with no surprise at all. I just knew a SNES game would release for sure, but I just kinda jumped on Super Turrican, as it was just esrb-rated (some games (3rd party) seem to come out shortly after they get a rating, well, sometimes anyways), and they rated both 1 & 2 at the same time, leading me to believe that they'd throw one out now, and leave the other languishing in the wings for a while, to see what interest in the 1st one was like, yada yada. But no, they threw out SFII:HF exactly 6 months after putting the original SF2 on VC on Christmas. Totally didn't think that would come out for another couple months, but oh well, I can't figure out what they're thinking all the time.
Wow, long post again just to say I think these 3 games will release in about 9 and a half hours or so, but its my blog so whatever! :) See you next week to see if that % improves, and I hope you all have a great Canada Day or July4th weekend (Canada Day here, eh).
-Kimo
Saturday, June 23, 2007
Virtual Console Crystal Ball 06/25/07
Unfortunately, the one I was wrong about was F Zero-X, as North America is still the only region in the world yet to see this release. Weird. Instead of some 64-bit F-Zero we got some 8-bit golf, and not of the Lee Trevino variety (still my fave NES golf game), but one which I wasn't even thinking about at all for VC release yet. I would've pegged at least 2 or 3 other NES games to go live before that one did, but it did, so oh well. So, with the success rate @ 67%, its time to see if we can pad that number with this weeks predictions:
TurboGrafx-16
China Warrior - Hudson Soft
Super Nintendo
Super Turrican - Factor 5
Nintendo 64
F Zero-X - Nintendo
Well there they are, the Crystal Ball foresees these 3 games this Monday. Apparently, the vision of F-Zero-X last week was a little foggy and premature, and was for this week instead, yeah, that must be the case.....elsewhere, China Warrior is a 100% lock (confirmed for June 2007, and this is the last Monday in June, so...), and I have a gut-feeling that the just-ESRB-rated Super Turrican will be the SNES game to end that particular drought (no SNES love since May! WTF?!?) , although I'd love to be wrong and see Pilotwings finally show up there instead (still waiting..).
Seriously, I am almost certain that an N64 and/or (most likely and) SNES game will release, as there have been no SNES games this month yet, and no N64 game since April frickin' 2nd!! That, and there have already been 4 NES games and 3 Genesis games this month already (pretty much hit the quota there), so I'd be very surprised to see another title for either of those two systems hit this month.
Paper Mario is supposedly being released in Japan on the 26th, so there's the possibility that they may do some same-week global release for that title, but I highly doubt it, especially considering that F-Zero is out in every other region already (even AU), and Japan gets things a while before we usually do here anyways. Ahhh, fun. Well, we shall see this Monday!
-Kimo
Wednesday, June 20, 2007
My DS Lite Cracked
I know I kept mine pretty clean most of the time, I like the nice clean look of a shiny DS Lite, what can I say. So yeah, I guess I can see how this would be a really big deal to some really image-conscious people, but really it doesn't bug me much, although when I see it sitting there in the closed postion its the first thing I see when looking at it for some reason. If anything I'm more mad at myself, and a little bit @ Nintendo, that I broke it, as I think it could've been avoided.
I like to play my DS with it open to the 'first click', that is, not totally flat and open to the 'second click', but with the top screen slightly at an angle. I've always figured that not only is this the optimal way to view the two screens, but it just felt like that was where it was supposed to stop. My wife, on the other hand, has always liked to play her pink DS open all the way to the 'second click', flat-style, and I've always wondered if her DS would show more wear on the hinge over time than mine did.
While playing Planet Puzzle League online the other night, I had decided that I was gonna play with the DS flat on the table for whatever reason. I also just happened to have the case for PPL nearby me on the table as I was about to do this, and I noticed that the DS pictured on the cover appears to be open all the way to the 'second click'. I kinda thought for a split-second there "well, if Nintendo is showcasing that style of DS play on the cover of a 1st-party game, it must not be bad for my DS after all," and I opened it to the second click, something I've only ever done twice before (once when I first tried it then thought I went too far, and once when a friend had opened it that way and handed it back to me), and played for a little bit.
Upon closing my DS after this particular session I noticed the crack. At first I wondered how long it had been there, and why I hadn't noticed it until now. But quickly I realised that "oh yeah, it was just open to the second click. Damn! Did I just do that?" A quick internet search later leads me to believe that yes, I probably did inflict the crack on my DS myslef by opening it all the way, as many others have reported this kind of crack on their white DS Lite's (same spot on the hinge), and some of those reporting the crack have suggested that it was from them opening the DS too far as well.
Time for a recall? No I don't think so, not at all in any way, but it would be nice if Nintendo admitted that there is a small design flaw in their otherwise marvelous little unit. That many other people experiencing the same thing in the same spot, is not likely some random coincidence. Its something that would be nice if they addressed anyways, maybe just as small a gesture as say, recommending that you don't play with your DS open all the way to the 'second click' (I'm 100% certain this is what caused it). That, and I think it would be cool if they didn't actually show the unit being played that way on the figgin' cover of the box (look for yourself here, doesn't it look totally flat?), when its pretty much known now at this point (even if only by a select "lucky" few of us) that this type of playing can cause the DS's hinge to crack.
Just needed somewhere to complain about that, that's all. If this has happened to you, I feel your pain, plus, it kinda helps me forget about it to know it wasn't just me and my own dumb fault (at least I don't think it was). But a the end of the day, who really cares, as it doesn't affect my DS in any way really, so excuse me while I go find a battle.
-Kimo